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The Iconic Puzzle Game Wouldn't Triumph at The Game Awards — Another Award Type Could Fix That

Each time a significant prize-giving event approaches, you'll find a clamor to include of new categories to recognize overlooked contributions and satisfy the spirits of fans with niche passions.

My colleague has already made for a horror game category. That would be fantastic. The same goes for strategy board titles, which is someone's personal cause. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, I possess a compelling case backing this proposal stands as crucial and important of all. The demand is this: There should be an award type for logic-based games.

Categorizing Game Types

Classifying creative works isn't exact; it’s very subjective, and inevitably generate discussions resulting in unclear classifications. This explains why cinema institutions steer clear of genre categories. However, it represents a necessary evil within the realm of interactive entertainment, which are so diverse they barely qualify a single creative category.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and for games of all stripes to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories effectively encompass numerous genres, allowing placement accommodating various experiences.

Not so for brain-teasing titles. No suitable classification appears to accommodate them. Think about these this year’s best games, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching in a different title, engaging interpersonal challenges from additional release. Which classification works within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur outstanding logic titles released every year without proper recognition during gaming ceremonies, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, or the intensely contested small studio competitions.

  • A renowned logic title wasn’t nominated for anything during that awards season
  • Another imaginative release missed out in 2019
  • Popular arranging title got ignored that year
  • Just some puzzle games managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

These are often small games, but the art behind logic titles carries substantial weight. Well-known matching games count as most popular titles globally and have been for over a decade.

The legendary block-stacking game challenges famous sandbox experiences competing to become best-selling game of all time; it additionally competes for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. One could readily select a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.

To emphasize again, these include experiences lacking appropriate categories during prominent ceremonies. Logic title developers operate at the hard edge game development, producing among most fundamental forms within interactive entertainment. Just like movie stunt professionals, they warrant appreciation. Let’s not keep them waiting 35 years.

About the author

Richard Fernandez

A sports analyst with over a decade of experience in bracketology and tournament predictions.

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